package com.andkrup.easygame.game.objects {

	/**
	 * @author Andkrup
	 * 
	 * The challenge a piece off equipment faces in order to be usable in the
	 * game. For instance, the IEquipmentChallenge class 'Lock' may pose a
	 * challenge that the IEquipment class 'LockPick' can resolve, Or, if you
	 * operate within the law, the IEquipment class 'Key'.
	 */
	public interface IEquipmentChallenge {
		function resolveChallenge(equipment:IEquipment):Boolean;
	}
}
